In order to optimize the server performance, several changes have been made which could alter the way mob farms work. The most notable changes are as follows:

  • The hostile mob cap is per-player rather than per-world.

  • The entity cramming limit is set to 8.

  • The soft despawn range is 28 and the hard despawn range is 96.

  • The view distance is 4.

  • Villagers will run their acquirepoi behavior 25% as often as vanilla.

  • A chunk will only save up to 1 hopper minecart, 1 of any individual projectile, and 16 of any individual passive mob type. Any extras will despawn when the chunk is unloaded.

  • Entities that are far from players tick less often. See DAB for more information.

  • We use alternate current redstone.

  • Piglin runs on Purpur which might slightly toy around with technical details but aims to be as close to vanilla as possible.